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		<p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Object3D.html">Object3D</a> → </p>
	<h1 translate="no">XRHandModel</h1>
		<section>
			<header>
				<div class="class-description"><p>Represents a XR hand model.</p></div>
			</header>
			<article>
				<div class="container-overview">
					<h2>Constructor</h2>
					<h3 class="name name-method" id="XRHandModel" translate="no">new <a href="#XRHandModel">XRHandModel</a><span class="signature">( controller : <span class="param-type"><a href="Group.html">Group</a></span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Constructs a new XR hand model.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>controller</strong>
									</td>
									<td class="description last">
										<p>The hand controller.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
				</div>
				<h2 class="subsection-title">Properties</h2>
				<div class="member">
					<h3 class="name" id="controller" translate="no">.<a href="#controller">controller</a><span class="type-signature"> : <a href="Group.html">Group</a></span> </h3>
					<div class="description">
						<p>The hand controller.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="envMap" translate="no">.<a href="#envMap">envMap</a><span class="type-signature"> : <a href="Texture.html">Texture</a></span> </h3>
					<div class="description">
						<p>The controller's environment map.</p>
						<p>Default is <code>null</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="mesh" translate="no">.<a href="#mesh">mesh</a><span class="type-signature"> : <a href="Mesh.html">Mesh</a></span> </h3>
					<div class="description">
						<p>The model mesh.</p>
						<p>Default is <code>null</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="motionController" translate="no">.<a href="#motionController">motionController</a><span class="type-signature"> : MotionController</span> </h3>
					<div class="description">
						<p>The motion controller.</p>
						<p>Default is <code>null</code>.</p>
					</div>
				</div>
				<h2 class="subsection-title">Methods</h2>
					<h3 class="name name-method" id="updateMatrixWorld" translate="no">.<a href="#updateMatrixWorld">updateMatrixWorld</a><span class="signature">( force : <span class="param-type">boolean</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Overwritten with a custom implementation. Makes sure the motion controller updates the mesh.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>force</strong>
									</td>
									<td class="description last">
										<p>When set to <code>true</code>, a recomputation of world matrices is forced even
when <a href="Object3D.html#matrixWorldAutoUpdate">Object3D#matrixWorldAutoUpdate</a> is set to <code>false</code>.</p>
										<p>Default is <code>false</code>.</p>
									</td>
								</tr>
							</tbody>
						</table>
						<dl class="details">
							<dt class="tag-overrides"><strong>Overrides:</strong> <a href="Object3D.html#updateMatrixWorld">Object3D#updateMatrixWorld</a></dt>
						</dl>
					</div>
				<h2 class="subsection-title">Source</h2>
				<p>
					<a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/XRHandModelFactory.js" translate="no" target="_blank" rel="noopener">examples/jsm/webxr/XRHandModelFactory.js</a>
				</p>
			</article>
		</section>
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